

He also has a greater degree of control when he is charging, allowing him to steer more carefully and target foes more specifically. His charge, which he used to be locked into once he started, can now be halted, sending foes caught in it flying with momentum.
#Overwatch 2 redesigns series#
Every aspect of Reinhardt’s kit, for example, seems to have gotten a touch up, amounting to a series of changes that would make him a much fiercer character to come up against. The most drastic of these changes looks to be coming to the tank class, which is eyeing a rework that’d move them from just being damage blockers and give them more offensive capabilities. This is quite similar to an existing passive for Mercy, a healer in the game, but looks to be made widely available to help support units stand on their own some. Support heroes, who are often the characters with the lowest health points and thus need constant protection, have the ability to automatically heal once they’re outside of combat for a while. DPS (damage dealers) for example are looking to get a movement speed buff, allowing them to more quickly get into skirmishes and flank better. This is coming primarily by way of class passives that look to shake things up on a subtler level and break them from their rigid state in the existing meta. Next in the presentation, we got to see how Blizzard is revisiting classes. Blizzard, I expect my check in the mail immediately. The A,C,E line employs a deep blue not yellow, and the 1,2,3 line boasts a bright red and certainly not the barf green of the 4,5,6. It looked charming in the way all Overwatch art does, though as a New Yorker, I’m contractually obligated to point out some of the blatantly wrong color schemes used on MTA subway signs. New York City, on the other hand, boasts a 1920s art deco style and takes you through an area “a little bit like the Village” all the way up to Grand Central Station. As well as this, the team has taken it upon themselves to apparently rebuild previously destroyed structures in the future Rome that exists in Overwatch 2. The first highlights “the powerful feeling of old world architecture” and features the iconic Colosseum. To kick things off, two new maps coming to Overwatch 2 were shown, one in Rome and the other in my hometown of New York City. I’ll just go ahead and say that there was plenty to show and it should’ve made the cut and Blizzard is weird as hell for that decision. It was curious that Blizzard left Overwatch 2 out of Blizzcon’s opening ceremony on Friday (presumably because they had little to show), but its developers went into immense detail about what they’ve been working on immediately after that first event was over.
