

The group soon realizes that they are all in some way connected to Izon, a defense contractor. Kate notices the numbers "60659" in every room. Paley, who is revealed to be a retired theoretical mathematician, and Jerry realize that they may be in a tesseract, or a hypercube. Later experiences around the cube reveal that gravity can operate in different directions in each room, while Mrs. A wall then begins to close in on the group they escape while Thomas intentionally stays behind and is killed.
TH10 HYPERCUBE CODE
They come across Colonel Thomas Maguire, who informs the group that they must solve a code in order to escape. Paley - find themselves trapped in brightly lit cubes, each with a panel on each of the six sides, which are doors to other rooms.

Later, seven captives - Kate, Simon, Jerry, Max, Julia, the blind Sasha, and the elderly Mrs. She enters another room however, the room enters a state of reversed gravity, pulling her up, and it is implied that she is killed.

Lava Hounds can’t trigger them.įrom now, with Hybercube X, you don’t need to worry about your loot anymore.A young woman named Becky wakes up in the Cube. Nice Air Bombs placements for dealing with Balloons.Double Seeking Air Mines next to the Air Defenses can quickly bake the Lava Hounds.Giant Bombs and Small Bombs are well placed along the Storage Compartment for preventing Giants/Golems from triggering them and low HP support troops with from taking the loot.Anti-Hogs = Multi target Inferno Towers + Anti-Hog funnels.I can see that in most times, attackers just snipe the Town Hall then leave. This can easily prevent the attackers from comfortably spawning troops. Hybercube X is a very big base and occupies the whole map.They can incredibly cover the whole base. Blue= The direction of the well-placed Air Sweeper.They can easily shoot down any large group of Balloons. Pink= Wizard Towers can’t be locked on the Lava Hounds.Red= The distance between 2 groups of Air Defenses.You also don’t need to worry about hybrid army compositions since this one is not a War base. That will be a bad idea if the attacker want to go in via 2 sides at a time, there will be not enough troop to do anything. After taking down the Air Defenses in one side, the enemy Lava Hounds will be forced to travel through the entire inner base to the other side = ripped by your hardcore point defenses. The Lava Hound can’t protect the Balloons from a small area. It is such a big challenge for the attackers using Lavaloon due to the unconventional Air Defense placements. Open-ring compartments are the real nightmare for Barbarians, Valkyries, P.E.K.K.As and Barbarian King. Even with either the Jump Spell or Earthquake Spell, it will be incredibly hard for the attackers to lead them into the core. The Barbarian King and P.E.K.K.As will be always forced to roam around each layer by the open-ring while getting hit by inner point defenses like Teslas, X-Bows and Inferno Towers. In most cases, she will be quickly ripped by point defenses as well as not able to target the Dark Elixir Storage. She always go around the core to attack either outside buildings or inner ones (Hidden Teslas, Inferno Towers, Archer Towers, X-Bows and the Clan Castle). Undoubtedly this is the must-have feature of all Town Hall 9/10 farming bases.Īs you can see in the screenshot above, the core of Hypercube X is designed to prevent the Archer Queen from hitting the Dark Elixir Storage. In the case the attacker uses Wall Breakers, all Wizards and Archers will be grouped and quickly taken out by splash defenses buildings. All defenses in the first layer are well-placed to prevent the enemy Archers and Wizards from sniping any single one while they are locked on either Golems, Giants or Balloons. Anti-Wizards/Archersīreaking the funnel of the first inner layer is a daunting task for the attackers, obviously. Because there aren’t any defensive buildings in the second inner layer, there is no way for the Golems/Giants/Balloons to run towards the core. The red line in the screenshot above shows you the direction of Giants/Balloons/Golems during the attack. Golems, Giants and Balloons are always funneled around the base by well-placed defenses along the whole first layer. The combination of all features below will show you how this base can anti-Earthquake and Jump Spell. Even if the attackers either use Earthquake Spells or Jump Spells for creating openings, Giants and Golems will always walk around the exterior rings and leave the support troops vulnerable as your defenses can quickly take them out. Hypercube X can easily prevent Golems and Giants from entering the core in most cases. Hypercube X – Virtuosic DE Farming Base for Town Hall 10 Anti-Earthquake + Anti-Jumpīy taking a quick look, you can see that how well the funnels of this base are.
